He is very good and has a special system called COMBOS. As he accumulates combos , he can use special skills. Here are some of then:
Double Swing | Passive | Press the attack key twice to deal a double attack on up to 8 enemies. | |
Combo Ability | Passive | Gain increased ATT, DEF, and Speed for every 10 Combo Count. Required Skill: Double Swing Lv. 10 | |
Combat Step | Active | Press a direction key twice to quickly move a short distance. [Command: ->->] Required Skill: Double Swing Lv. 5 | |
Polearm Booster | Supportive | Triples the attack speed of your weapon. Must have a polearm equipped. Required Skill: Combat Step Lv. 5 | |
Combo Smash | Passive | Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your Combo Count is 15 or higher. [Command: ↓→ + Attack Key] Required Skill: Combo Ability Lv. 1 | |
Guardian Armor | Passive | Increase Battle Mode ATT based on DEF. |
SECOND JOB (LVL 30)
Polearm Mastery | Passive | Increases the weapon mastery, accuracy, and speed of polearms. Required Skill: Triple Swing Lv. 3 | |
Triple Swing | Passive | Press the attack key three times to deal a triple attack on up to 8 enemies. Required Skill: Double Swing Lv. 20 | |
Final Charge | Passive | Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. [Command: Triple Swing + → + Attack Key] Required Skill: Triple Swing Lv. 20 | |
Body Pressure | Active | Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. | |
Combo Drain | Passive | Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. Can only be used when your Combo Count is 30 or higher. [Command: Down Arrow Key and Down Arrow Key + Attack Key] Required Skill: Combo Ability Lv. 1 | |
Snow Charge | Active | Permanently increases damage and infuses your pole arm with Ice. | |
Combo Fenrir | Passive | Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when Combo Count is 50 or higher. [Command: ↓→ + Attack Key] Required Skill: Combo Smash Lv. 10 |
THIRD JOB (LVL 70)
Combo Critical | Passive | Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. Required Skill: Combo Ability Lv. 10 | |
Might | Active | Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. | |
Full Swing | Passive | Increases the damage of Double Swing, Triple Swing, and Combo Smash. Required Skill: Triple Swing Lv. 20 | |
Final Toss | Passive | Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. [Command: Triple Swing + ↑ + Attack Key] Required Skill: Triple Swing Lv. 20 | |
Rolling Spin | Passive | Jump in place and attack surrounding enemies. Has a chance to stun targets. [Command: ↑↑ + ATT Key] | |
(hidden) Full Swing - Double Swing | Passive | [Master Level : 20] | |
(hidden) Full Swing - Triple Swing | Passive | [Master Level : 20] | |
Combo Recharge | Active | Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. | |
Cleaving Blows | Passive | Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies. | |
Combo Judgment | Passive | Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when Combo Count is 100 or higher. [Command : ↑↓ + Attack Key] Required Skill: Combo Fenrir Lv. 10 |
Maple Warrior | Active | Increases the stats of all party members. | |
High Mastery | Passive | Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. Required Skill: Polearm Mastery Lv. 20 | |
Over Swing | Passive | Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. Required Skill: Full Swing Lv. 20 | |
Freeze Standing | Active | Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. | |
High Defense | Passive | A new defense technique the permanently decreases damage received from enemies. | |
Final Blow | Passive | Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Can only be used after using Triple Swing. [Command: Triple Swing + Down Arrow Key + Attack Key] Required Skill: Triple Swing Lv. 20 | |
Combo Tempest | Passive | Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. [Command: Down Arrow and Right Arrow key + Attack Key] Required Skill: Combo Judgment Lv. 10 | |
Combo Barrier | Passive | Casts a party buff that temporarily decreases damage taken. Can only be used when Combo Count is 150 or more. [Command: ↓↓ + Attack Key] Required Skill: Combo Drain Lv. 10 | |
Hero's Will | Active | Cures you from being Seduced. The cooldown decreases as the skill level increases. | |
(hidden) Over Swing - Double Swing | Passive | [Master Level : 30] | |
(hidden) Over Swing - Triple Swing | Passive | [Master Level : 30] | |
Sudden Strike | Passive | Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage |
TAKED FROM:http: //maplestory.wikia.com/wiki/MapleStory:Main_Page
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